Mt. Juliet resident creates card game

Colleen Creamer • Updated Sep 24, 2016 at 9:00 AM

When Mt. Juliet resident and Nashville music video director Roman White sat down with his buddies to create a card game, he knew he wanted to create something everybody would love, a little friendly vengeance and a few dark twists on some of their favorite pop culture icons. 

In Family Plot, scheduled for release in December, each player aims to build their perfect family while keeping other players from killing them off one by one. Those who complete the family tree win.

During gameplay, other players will come after a family with a variety of creative evil roadblocks, including “action cards” that can unleash anything from a zombie apocalypse to a psycho killer, sending their opponents’ peeps to the graveyard.

The game is the brainchild of White and his “nerd” buddies Josh Cherry, Taylor Bills and J.T. Dekker. The first version was born on pieces of paper with sketches of weeping unicorns, “soulless gingers” and other bizarre concoctions. They figured out the look and feel of the game, started sketching out all 140 unique cards. They also knew they needed extra funds to complete the project before Christmas. Family Plot was up and running Sept. 15 on Kickstarter.

The first hurdle was figuring out the mechanics and test playing the game until they came up with something easy to understand and fun to play. It had to be simple, familiar, but unique.

White said developing the game included intricate mechanics, art and design, marketing, printing and publishing and a “ton of math.”

“It suddenly felt a lot like being trapped in Mrs. Danielson’s 10th-grade math class when all they really wanted was to play [Dungeons and Dragons] or Warcraft,” White said

The group hit the road, making it to Comic-Con. Gen-Con and Dragon-Con. They made T-shirts, set up in test halls and asked complete strangers to play, to get feedback. 

After that first group of test players, they knew they had something great, and they wanted to make it even better. 

During the next year, the group continued to game test and tweak and draw and write and design. They priced how much it would cost to produce and how to get it in front of other gamers. 

They wanted people to actually play the game. They wanted people to know Family Plot existed and, after more work, they decided to explore a place where, they could fund the game; they started a Kickstarter campaign. So far, the group raised $9,272.

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